﻿using System.Collections.Generic;

namespace Yoozoo.Gameplay.RTS
{
    [System.Serializable]
    public class GPUSkinningAnimatorState
    {
        public string m_Name;
        public bool m_IsLooping = true;
        public int m_MotionIndex;
        public List<GPUSkinningAnimatorTransition> transitions;

        public override string ToString()
        {
            return $"State: {m_Name}, MotionIndex: {m_MotionIndex}";
        }
    }
}
